
Project
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Conduit
Year
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June 2026
Synopsis
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A real-time environment study of an industrial drainage tunnel, created in Rhino 8 and Unreal Engine 5.8. The project explores materials, lighting, atmosphere, and environmental storytelling while developing a professional real-time environment workflow.

Conduit
Conduit is a personal environment study created to develop my workflow between Rhino 8 and Unreal Engine 5.8. The project began as an architectural model before being imported into Unreal, where materials, lighting, atmosphere, and environmental details were refined to create a believable underground drainage tunnel. Through the use of physically based materials, animated water, volumetric fog, post-processing, and real-time lighting, I focused on creating a cinematic environment that balances realism with atmosphere. This project served as an opportunity to strengthen my understanding of environment art workflows while improving my skills in asset preparation, material creation, lighting composition, and scene presentation within Unreal Engine.

